AI Insights · Timothy · July 2025
Top Card Battler Apps in Central America: Q2 2025 Performance
Explore the performance trends of the top card battler apps in Central America during Q2 2025, highlighting key metrics like downloads, revenue, and active users.
In the second quarter of 2025, the card battler genre saw varied performance across the top applications in Central America. Here's a closer look at the trends that defined the quarter for these leading apps, based on data from Sensor Tower.
Pokémon TCG Pocket from The Pokemon Company showed a strong presence in the region. Weekly revenue fluctuated, peaking at around $205K in late April and again in mid-May. Downloads started the quarter robustly at over 56K, but gradually tapered off to 27K by the end of June. Active users also experienced a decline, from 1M at the beginning of the quarter to 676K by its conclusion.
Yu-Gi-Oh! Duel Links by KONAMI maintained a stable performance. Revenue saw a notable rise in May, reaching $25K. Downloads hovered around the 3K to 5K range, while active users remained consistent, peaking at 34K in mid-May before settling at around 26K by the end of the quarter.
MARVEL SNAP by Second Dinner Studios Inc. experienced modest metrics. Revenue saw a significant peak in early June at $9K. Downloads were steady, averaging around 1K per week, and active users declined from 30K in March to 16K by June's end.
Magic: The Gathering Arena from Wizards of the Coast had a more subdued quarter. Revenue peaked at $6K in early June, with downloads reaching over 1K around the same time. Active users remained stable, averaging around 5K weekly.
Finally, Yu-Gi-Oh! Master Duel also by KONAMI, experienced steady engagement. Revenue peaked at $4K in late June, while downloads showed a consistent trend, averaging around 2K. Active users fluctuated but remained strong, peaking at 65K in April.
For more detailed insights and data, visit Sensor Tower's comprehensive analytics platform.